Andrew Bailey - Veteran Video Game Maker / Software Engineer

Quick History (30 years in 300 words).

I have been making video games for over 3 decades spanning 3 continents. I started in my bedroom with a Commodore 64 game based on the moon landing classic. I produced this with the help of a friend, which we published on to cassette and sold to our local bookshop. It probably sold 3 copies.

I then made a few more Commodore 64 games which were sold through British Telecom’s video game publishing arm, Firebird. Most notable was Druid, which I developed with Dene Carter. I then made the natural progression on to the Amiga and developed Dragon’s Breath, but I left Druid to be ported to the Amiga by a fledgling company called Bullfrog.

I then got offered a job with Beam Software (also known as Melbourne House) in Melbourne, Australia. Here I got to work on consoles, notable Nintendo NES and SNES. My most memorial title from this era was Shadowrun, which I am glad to see has seen a reboot on Kickstarter.

In 1994 I co-founded Tantalus Entertainment (now Tantalus Media) and was CTO and Director until 2006. Here I saw many consoles come and go where our company, which grow to over a 100 people across three studios, develop a reputation for doing the impossible, like Wipeout on the Saturn, and a rather impressive 3D rendering tech on GBA called CRIS.

I remained CTO until 2009, when I resigned and went independent. I produced a PC game, which was a Druid reboot called Golem Crusades, and made an iOS version called Golem Defense. Also during this time I worked with some friends starting their own company after a long stint with THQ, called Twiitch. Here I worked on an iOS title and got introduced to Flash AS3 games.

Then I got the opportunity to work in Canada, which my wife loved the idea of, so I moved my family of 6 to North America where I first worked as a TD at a small studio, and now as a Senior Engineer at Capcom Vancouver.

Today I am managing teams and working on systems for triple AAA games, where I apply my large number of years of experience to help the next generation of game builders.

On this site I have more detailed CV and Game-o-rama information, and also some in-sight to previous games and technologies.


Universal version for iPhone,iPad and iPod. Free download of first level.

iPad HD version, with higher resolution artwork and audio.

Free mini game based on the Golem Defense universe.

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